Spider Stomper
Posts: 233
Joined: Monday, 20th December 2010, 20:58
Making Curses Interesting
1. Remove sticky curse (at least as the default)
2. Create a lists of curses similar to our list of mutations. For a quick test list I would suggest the following
a. sticky
b. -slay
c. -AC
d. -EV
e. *tele
f. *rage
g. noisy
3. Magical items can have any number of curses. They are displayed as red inscriptions.
4. Drastically reduce the number of remove curse scrolls. About 6 in an average 3-rune game.
a. remove curse scrolls target objects.
5. Ash folowers may pray over an object to have Ash give 1d3 curses to the object. At least one of these curses will be {sticky}
So how does all this work in the game. Well imagine this. You start a character and on level 1 you find a ring. You put the ring on, and it is a ring of slaying +4 with a curse of {AC -3}. Now is this a good find? Not so obvious. on level one with just a robe -3 AC is pretty bad. A few levels later with plate armour and a pair of gloves it may not be so bad. With a scroll of remove curse it is a good find. This system leads to making choices. This is a good thing.