Ziggurat Zagger
Posts: 5382
Joined: Friday, 25th November 2011, 07:36
Amulet of accuracy
There's already an amulet of inaccuracy, so there's some precedent for this. It likely won't be much of a buff, if any at all, to players as there are other amulets which are arguably better than this (faith, possibly regen, rMut/rCorr when they are needed, etc). It will increase flexibility somewhat, of course, and help make combat somewhat more predictable, even if it still is possible to miss repeatedly. I believe this amulet will be greatly appreciated by a significant subset of crawl players, possibly even more than it's genuinely worth to their characters, and it probably a lot simpler and transparent than rewriting crawl's melee code.
The exact scale of the accuracy bonus can be adjusted for balance, but I suggest that it should be relatively large, and feel significant and noticeable to the player. This is the reason it's not simply an amulet of slaying - the goal is to forgo giving damage so that a large amount of accuracy can be given.
Possible downsides:
1) Objective, optimal players may identify this instead of finding faith.
2) The "acc+X" modifier has been otherwise removed from the game and returning it feels odd.
3) Melee and ranged combat may be affected differently by getting the same bonus.
Responses:
1) suck it, optimals!
2) I don't think it would be too terrible to return the mod, but for simplicity, we can also not show the mod at all - the amulet of inaccuracy does not display how much it lowers your accuracy by either.
3) I know ranged accuracy was historically higher than melee, I'm not sure if the ranged combat rewrite changed this. I don't think it would cause problems to make ranged combat more accurate either; they are still paying with their amulet slot after all. So I don't think there's a problem here - I am just less sure what ranged accuracy is like these days. I would be fine with the amulet only boosting melee accuracy but suggest that it applies to ranged for consistency with all other accuracy/slaying bonuses aside from archery gloves. Trying to avoid a second special case.
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