ID trog/oka weapon gifts upon gifting


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Post Sunday, 22nd February 2015, 21:24

ID trog/oka weapon gifts upon gifting

Unless this has changed between the version Im playing and trunk, I really don't see why the player should have to pick up a god gifted weapon to ID it first. The only instance I see this as potentially interesting is when the brand is distortion... But otherwise, idk, seems like more often than not, its a waste of time.
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Post Sunday, 22nd February 2015, 21:29

Re: ID trog/oka weapon gifts upon gifting

I learned that Trog can gift distortion the hard way
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Post Sunday, 22nd February 2015, 22:54

Re: ID trog/oka weapon gifts upon gifting

comebackshane wrote:I learned that Trog can gift distortion the hard way

I had the same experience with Okawaru.

Yes, it would be much more convenient to have the gifts identified. As the OP said, it would be a slight buff due to distortion existing (and Contam I guess). But personally I'm all for it.

Also Sif's gifted spellbooks could be identified. Of course, they id on pickup anyway but if your inventory is full you have to drop something first. This adds tedium more than adds gameplay value imo.
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Post Monday, 23rd February 2015, 06:12

Re: ID trog/oka weapon gifts upon gifting

Now that item weight is gone, gifts should go directly to inventory if the player has a slot open.

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Post Monday, 23rd February 2015, 08:50

Re: ID trog/oka weapon gifts upon gifting

Rast wrote:Now that item weight is gone, gifts should go directly to inventory if the player has a slot open.

I proposed this a long time ago, and it was pointed out (correctly) that the player doesn't end up wanting 80-90% of gifted items. I'd suggest they are ID'ed, but stay on the ground.

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Post Monday, 23rd February 2015, 17:04

Re: ID trog/oka weapon gifts upon gifting

Without referring to any prior discussions on the topic, Im interested to find out whether or not the majority of Crawl players appreciate this special distortion brand case. I suspect the feelings are mixed.

Personally, I do not find the tedium of inventory management worth the potential (interesting?) case of banishment.
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Barkeep

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Post Monday, 23rd February 2015, 18:18

Re: ID trog/oka weapon gifts upon gifting

Greyr wrote:Without referring to any prior discussions on the topic, Im interested to find out whether or not the majority of Crawl players appreciate this special distortion brand case.

I think disto in the god gift case is no more or less interesting than in the floor trash or acquirement case.

And in general, I think it's good.
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Post Monday, 23rd February 2015, 18:26

Re: ID trog/oka weapon gifts upon gifting

"Okawaru has given you a purple great mace" would be preferable to "Okawaru has given you a gift!" -> press ; to find out I'm standing on a stack, press g to get a list of what there is, find out it's a two-hander when I'm using a shield or a pile of tomahawks when I'm stocked up on javelins.

This is without adding the ID that is requested in this thread, which would also be welcome.

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Post Monday, 23rd February 2015, 18:52

Re: ID trog/oka weapon gifts upon gifting

I like that the player has to take a step to ID the gift -- it's like taking off the wrapping paper. It creates a nice sense of anticipation. If we are going to have the battlegods automatically identify their gift weapons, it should be upon pickup, not upon gifting. In a conflict of flavour vs. convenience, convenience usually wins, but in this case, I do not think the inconvenience is significant enough to be favoured over flavour.

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Post Monday, 23rd February 2015, 18:58

Re: ID trog/oka weapon gifts upon gifting

Greyr wrote:only instance I see this as potentially interesting is when the brand is distortion...


Another thing is that you can get a gift in the middle of a fight. I remember wielding a weapon with some monsters in LoS because I really wanted an upgrade.
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Post Monday, 23rd February 2015, 19:17

Re: ID trog/oka weapon gifts upon gifting

Sandman25 wrote:
Greyr wrote:only instance I see this as potentially interesting is when the brand is distortion...


Another thing is that you can get a gift in the middle of a fight. I remember wielding a weapon with some monsters in LoS because I really wanted an upgrade.


I suppose this is similar to when players quaff ID potions mid-fight, and I can understand how that adds choice to the game, but isn't necessarily something that the player should do.
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Post Monday, 23rd February 2015, 21:35

Re: ID trog/oka weapon gifts upon gifting

When Oka/Trog gifts something, the player usually has to do this: drop something if inventory is full, pick up gifted item, wield the gift (or read ?identify on it), (usually) drop it because it's crap, wield old weapon, pick up dropped item if inventory was full.

Usually the player won't have enough identify scrolls to scroll-id all gifts, so most weapons must be wield-ided. Thus distortation gifts mean only that a few players will be sent into the abyss by their god (only 1/4 of the unwieldings cause banishment). I don't think that this small chance of Abyss trips is interesting enough to annoy all Oka/Trog followers. (If neccessary, spawn a bit more distortation weapons on monsters to compensate...)

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Post Monday, 23rd February 2015, 21:43

Re: ID trog/oka weapon gifts upon gifting

To be fair, most of the time the base type of the gift will be enough to dismiss it.

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Post Monday, 23rd February 2015, 21:50

Re: ID trog/oka weapon gifts upon gifting

"Should I use a distortion weapon" is interesting enough on its own that losing "Should I risk wielding an unidentified gift that might be distortion" to streamline play doesn't sting much.
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Post Monday, 23rd February 2015, 22:05

Re: ID trog/oka weapon gifts upon gifting

nagdon wrote:Usually the player won't have enough identify scrolls to scroll-id all gifts, so most weapons must be wield-ided. Thus distortation gifts mean only that a few players will be sent into the abyss by their god (only 1/4 of the unwieldings cause banishment). I don't think that this small chance of Abyss trips is interesting enough to annoy all Oka/Trog followers.

By the time I've accumulated a significant number of god gifts, I usually have a ton of ?identify. Using them on the small number of potentially viable god gifts is totally reasonable.

If your character with 17 points in long blades insists on wielding every vibrating mace Trog offers you, then "hope you like distortion" is pretty OK. I've been this guy.
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