God Proposal: Euquanauque, God of Symmetry
Posted: Sunday, 8th February 2015, 14:08
Greetings, I'm new here. (Probably a bad way to introduce a god proposal, I know.)
I'm a web programmer from Sydney AU; been crawling and nethacking for 20-odd years. Tempted now and then to try hacking crawl, and may yet.
I've put a god proposal up on the wiki >> https://crawl.develz.org/wiki/doku.php? ... e:symmetry
Meet Euquanauque, God of Symmetry. --- Note, Updated in reply to some initial feedback, see below.
Also known as: One last crack at solving the Dual Wielding balance problem, by making it a god's gift. I'm aware, of course, that Dual Wielding is on the list of Refused and Rejected Concepts; I'm proposing that making it a god's gift provides a few elegant and genuinely crawly ways to skirt the balancing problems, esp. by linking them with compensating challenges.
This seems to me to fit the crawl style of gods pretty nicely. There's a motivation for the God that is a single, unified, believable concept (aesthetics, not just “Likes you killing stuff!”). And it has unique and fundamentally plausible implications for game-play ("... but still helps you kill stuff!") which empower a particular playing style (light-armour + high-dexterity) that I think is currently disadvantaged relative to heavy armour, and could use a non-magical damage boost to give that playing style some extra legs, like Dithmenos did for stabbers.
And for the absolute pedants, it helps explain the in-game existence of Blademasters, who can just be assumed to be its worshippers.
Critique away! With TWO keyboards...
I'm a web programmer from Sydney AU; been crawling and nethacking for 20-odd years. Tempted now and then to try hacking crawl, and may yet.
I've put a god proposal up on the wiki >> https://crawl.develz.org/wiki/doku.php? ... e:symmetry
Meet Euquanauque, God of Symmetry. --- Note, Updated in reply to some initial feedback, see below.
Also known as: One last crack at solving the Dual Wielding balance problem, by making it a god's gift. I'm aware, of course, that Dual Wielding is on the list of Refused and Rejected Concepts; I'm proposing that making it a god's gift provides a few elegant and genuinely crawly ways to skirt the balancing problems, esp. by linking them with compensating challenges.
This seems to me to fit the crawl style of gods pretty nicely. There's a motivation for the God that is a single, unified, believable concept (aesthetics, not just “Likes you killing stuff!”). And it has unique and fundamentally plausible implications for game-play ("... but still helps you kill stuff!") which empower a particular playing style (light-armour + high-dexterity) that I think is currently disadvantaged relative to heavy armour, and could use a non-magical damage boost to give that playing style some extra legs, like Dithmenos did for stabbers.
And for the absolute pedants, it helps explain the in-game existence of Blademasters, who can just be assumed to be its worshippers.
Critique away! With TWO keyboards...