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Make jewellery technically a type of armor
Posted:
Friday, 6th February 2015, 01:05
by mechanicalmaniac
I think it is time we dissolve the distinction between (P)utting on/(R)emoving jewellery and (W)earing/(T)aking off armor.
Re: Make jewellery technically a type of armor
Posted:
Friday, 6th February 2015, 01:09
by jejorda2
Then I have a longer list to look through to choose the right thing to equip. If I want to look at everything I have, I use (i)nventory instead of P/R W/T. Or whichever of the brackets it is that shows me what is equipped. But that isn't interactive and it is bigger than the message area.
Re: Make jewellery technically a type of armor
Posted:
Friday, 6th February 2015, 01:13
by crate
This has come up several times, I'm way too lazy to look for the other topics, but I will again mention that combining a multi-turn action (W/T) with a single-turn action (P/R) is not something I would support, at least unless I can keep them separate.
Re: Make jewellery technically a type of armor
Posted:
Friday, 6th February 2015, 10:10
by Kate
Here's one of many similar threads.