Starting Artificiers with quarterstaffs?


Although the central place for design discussion is ##crawl-dev on freenode, some may find it helpful to discuss requests and suggestions here first.

Mines Malingerer

Posts: 44

Joined: Thursday, 7th April 2011, 12:24

Post Wednesday, 27th April 2011, 10:27

Starting Artificiers with quarterstaffs?

Noticed this
http://git.develz.org/?p=crawl.git;a=co ... eb269003b6

I have always played Artificiers as heavy Armor item-using conjurers kind of characters (best shield, heaviest armor - without any real drawbacks), so this new equipment choice seems very strange to me.

Or is because of Elemental staves? They are more fitting for Elementalists...

Dungeon Master

Posts: 1613

Joined: Thursday, 16th December 2010, 21:54

Post Wednesday, 27th April 2011, 12:03

Re: Starting Artificiers with quarterstaffs?

See the discussion on the Mantis issue: https://crawl.develz.org/mantis/view.php?id=3791

Return to Game Design Discussion

Who is online

Users browsing this forum: No registered users and 33 guests

cron
Powered by phpBB © 2000, 2002, 2005, 2007 phpBB Group.
Designed by ST Software for PTF.