Halls Hopper
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Ratskin cloak
- For this message the author Giant Orange Brainbow Dash has received thanks:
- duvessa
Although the central place for design discussion is ##crawl-dev on freenode, some may find it helpful to discuss requests and suggestions here first.
Halls Hopper
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Abyss Ambulator
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Halls Hopper
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TeshiAlair wrote:Smelly: makes you smell like an animal. +Stealth in Lair, -Stealth everywhere else.
Ziggurat Zagger
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Mines Malingerer
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Giant Orange Brainbow Dash wrote:Ratform (Evocable ability): "You momentarily become a rat and manage to scurry a short distance, unimpeded by most obstacles." Successfully activating it allows you to choose a space within two tiles of you, much like evoking a reach attack. You immediately move to that space, ignoring monsters, trees, statues, closed doors (but not runed closed doors), and pretty much anything else that isn't a wall, deep water, or lava. I rather like the idea of sneaking through a crack in a door and losing a herd of opposable thumb-less opponents behind me. The only really obnoxious thing about this I see is that perpetually evoking it would be optimal play (why ever move 1 tile while traveling when you can move 2???), so make it a rechargable evoker effect. Having an occasional micro-controlled blink seems like something I'd like to always have on hand.
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duvessa wrote:flaming death (freezing death seems to have been removed)
Ziggurat Zagger
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Tomb Titivator
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Halls Hopper
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Arrhythmia wrote:duvessa wrote:flaming death (freezing death seems to have been removed)
It sticky flames enemies. Also the dagger is chilly death, flash freezes enemies, and is still in.
Sar wrote:octotrident gets +1 slay for every octoking ring.
Halls Hopper
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duvessa wrote:i didn't know about the sticky flame/flash freeze because there's not really very much to suggest they exist if you don't try using the seemingly-boring weapon
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duvessa wrote:is it even possible for this to matterSar wrote:octotrident gets +1 slay for every octoking ring.
Ziggurat Zagger
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duvessa wrote:is it even possible for this to matter
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Cocytus Succeeder
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Sar wrote:duvessa wrote:is it even possible for this to matter
http://crawl.lantea.net/crawl/morgue/runewalsh/morgue-runewalsh-20140817-160343.txt
A +16 trident of venom, man. A +16 trident! (Of venom.)
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Tartarus Sorceror
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Lasty wrote:I like Finisher existing, and I'd rather spice it up than remove it. Punk definitely isn't necessary, and ratskin cloak either needs to get a lot more interesting or get out. I never got the point of the octoking trident and I'd prefer to either remove it or make it conceivably interesting somehow (reaching distance = number of octo rings?).
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jejorda2 wrote:10 rings on a fully equipped Octopode? Should there then be 10 rings of the Octopus King? Like October is the tenth month?
A second amulet slot would be more valuable. But then the thing should probably lose rElec.
Ziggurat Zagger
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basil wrote:duvessa wrote:i didn't know about the sticky flame/flash freeze because there's not really very much to suggest they exist if you don't try using the seemingly-boring weapon
Flaming Death: "A scimitar with a mysteriously smoking blade. Occasionally its heat leaks out, covering opponents in magical flame."
Chilly Death: "A dagger made of one huge shard of sapphire. It covers opponents in ice, slowing down their movement somewhat."
Snake Sneak
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Giant Orange Brainbow Dash wrote:TeshiAlair wrote:Smelly: makes you smell like an animal. +Stealth in Lair, -Stealth everywhere else.
I do like the notion of unrandom artefacts having unusual and unique traits to make them stand out from just being Rather Nice Random Artefacts, but I'd like them to be a little more distinct or practical than just another negative trait for much of the game. Might as well throw my own idea out there...
Slime Squisher
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grisamentum wrote:Giant Orange Brainbow Dash wrote:TeshiAlair wrote:Smelly: makes you smell like an animal. +Stealth in Lair, -Stealth everywhere else.
I do like the notion of unrandom artefacts having unusual and unique traits to make them stand out from just being Rather Nice Random Artefacts, but I'd like them to be a little more distinct or practical than just another negative trait for much of the game. Might as well throw my own idea out there...
My turn!
Ratskin Cloak - a +1 cloak. Every time you kill a rat, it has a (1/current enchantment)% chance of gaining +1 enchantment.
Tomb Titivator
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Halls Hopper
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TeshiAlair wrote:1. Make it a +3 cloak.
2. Give it the property Smelly: makes you smell like an animal. +Stealth in Lair, -Stealth everywhere else.
Dungeon Master
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duvessa wrote:there's a buttload of unrands and they almost never get removed, so how about just getting rid of ratskin cloak since it has no distinguishing features whatsoever
also what's the point of these existing:
blowgun of the assassin
"new" captain's cutlass
punk
finisher
trident of the octopus king
bullseye
flaming death (freezing death seems to have been removed)
Tartarus Sorceror
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Spider Stomper
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Shard1697 wrote:I think it's 100% fine for unrands to not have flashy gimmicks.
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Shard1697 wrote:I think it's 100% fine for unrands to not have flashy gimmicks.
Ziggurat Zagger
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milski wrote:Speaking of artifacts with no unique effects, is the Glaive of Prune still around? It is kinda hilarious the first time you find it, but an artifact that's unique property is "Zin doesn't like it" is kind of silly. Though I guess it was also one of the original LinleyCrawl artifacts.
Tartarus Sorceror
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ackack wrote:Shard1697 wrote:I think it's 100% fine for unrands to not have flashy gimmicks.
I agree, but here's the argument against it. If an unrand is merely a good item that could plausibly be generated by other means, then it's not bringing anything new to the table, thus you might as well remove it and let random generation do its thing. This argument clearly makes a lot of sense, but there were plenty of uncomplicatedly good "boring" unrands that I would always be very happy to see (e.g. old Alchemist.) I would typically get more of a kick finding some trusty old friend than getting an unusually good roll on a randart (although I like those too.)
Ziggurat Zagger
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Shard1697 wrote:I consider Ratskin cloak to be one of these, honestly. Obviously it's not super powerful but early on I will always be glad to get both rPois and rN in the same slot.
Slime Squisher
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Sprucery wrote:Shard1697 wrote:I consider Ratskin cloak to be one of these, honestly. Obviously it's not super powerful but early on I will always be glad to get both rPois and rN in the same slot.
I've never seen the cloak but early on rN is only very marginally useful (draining attacks are rare). I would probably wear it if I didn't have other sources of rPois but would definitely switch to a regular cloak of poison resistance if I found one (and could enchant that to +1).
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