Ziggurat Zagger
Posts: 5832
Joined: Thursday, 10th February 2011, 18:30
Proposal: Set text range of Portal distance to vault edge
Since several sewer portals are behind twisting passages, this creates artificial distance between the player and portal entrance, which may be "distant", but is being relayed as "far away" due to the portal vault "padding" distance. I have, more recently, found myself failing to locate sewer portals, whereas this has not been a problem in the past.
If my impression stated above is correct, I suggest changing the textual "distance" to a measurement from player position to "the closest walkable tile of the portal vault itself". This should have minimal change to most portals, possibly requiring some tiles be filled in, but would make sewer vaults, considered the "beginner" portals which introduce the portal concept, slightly easier to find.
Alternately, add a flag to portal vault maps which allows a creator to choose to either text pathing via the current way, or the above proposed way. This would allow pre-existing vaults that take advantage of walking space (probably an Ossuary or two, or maybe a magical vault) to not need any change. In this way, some maps (eg: the aforementioned sewers portal vaults) can be special-cased.
Alternately (preferably, IMHO), allow a map creator specify the tile position on the vault map (default: portal entrance) from where the distance message can be calculated, defaulting the message to "nearby" when the player is inside the actual portal vault.
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