Differentiating Coj, Cha, Hex, Trm, Sum from other schools
Posted: Tuesday, 26th April 2011, 12:56
After recovering from a brain-fart concerning Charms, I now wonder if the magic schools should be separated into 'Power' and 'Secondary Effect'. For example, Repel Missiles is a Charms/Air, and since Charms are slated to be tied only to the duration of dual-school spells, not the power, then Air becomes the Power component and Charms becomes the Secondary Effect:Duration component. So, High Charms ~ Long duration; High Air ~ Repels more stuff.
If this is the case, then perhaps other schools could be divided into components like Charms/Other Schools are, so:
This would only affect Dual- or Triple-School spells.
Also, Spellcasting no longer affecting Power or Success should precede any other magic-nerfing change like this.
If this is the case, then perhaps other schools could be divided into components like Charms/Other Schools are, so:
- Summoning - Duration
- Transmutation - Duration (Note that Transmuters use a variety of schools, so perhaps it should not be duration-only)
- Charms - Duration
- Hexes - (Amount of MR reduction per cast?) (Duration of Effect? [but what would that leave for the other school to do?])
- Conjuration - (Accuracy? This would have to be dependent on spell level)
- All Others - Power of Spell (This would group Translocations and Necromancy with the Elemental schools)
This would only affect Dual- or Triple-School spells.
Also, Spellcasting no longer affecting Power or Success should precede any other magic-nerfing change like this.