Bolt bouncing aim improvement


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Spider Stomper

Posts: 206

Joined: Wednesday, 12th January 2011, 15:07

Post Sunday, 18th January 2015, 20:14

Bolt bouncing aim improvement

Often when using Shock / Lightning bolt you want to aim at a wall square behind a monster so that the beam hits it twice. However, you have to manually move the target each time since autotarget always moves it to nearest monster if you aim at a square without monster. I suggest that autotarget should give you previous (empty) square as long as the beam you are about to fire would hit at least one monster. Aiming at monsters should probably stay as it is now.

Tartarus Sorceror

Posts: 1776

Joined: Monday, 21st February 2011, 15:57

Location: South Carolina

Post Sunday, 18th January 2015, 20:48

Re: Bolt bouncing aim improvement

There was smart targeting for a while in .7 or .8 or something, and it was annoying. You had to wait and see where the game was going to guess, then make adjustments based off that. The way it is now, you can just press keys as fast as you like and do the right thing nearly all the time.

Ziggurat Zagger

Posts: 6454

Joined: Tuesday, 30th October 2012, 19:06

Post Sunday, 18th January 2015, 20:59

Re: Bolt bouncing aim improvement

Hm, the game retains your previous target if it was a monster already, having it also do so with non monsters seems reasonable and non annoying.
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Tartarus Sorceror

Posts: 1776

Joined: Monday, 21st February 2011, 15:57

Location: South Carolina

Post Monday, 19th January 2015, 11:09

Re: Bolt bouncing aim improvement

The command repeat key, tilde, "~", will cast the spell again at the same place.

Ziggurat Zagger

Posts: 4055

Joined: Tuesday, 10th January 2012, 19:49

Post Monday, 19th January 2015, 11:52

Re: Bolt bouncing aim improvement

jejorda2 wrote:The command repeat key, tilde, "~", will cast the spell again at the same place.

No, what it will do is repeat the same inputs you did in the previous turn.

The difference is pretty important if e.g. the monster moves.

For this message the author crate has received thanks: 2
duvessa, jejorda2
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Dungeon Master

Posts: 502

Joined: Wednesday, 7th March 2012, 13:25

Location: Lexington, KY, US

Post Monday, 19th January 2015, 16:29

Re: Bolt bouncing aim improvement

Also, that should be backtick (`). Tilde (~) is for editing macros but maybe we'll make that a clua console at some point since macros are also on ctrl-d (or vice versa)

For this message the author neil has received thanks: 2
Arrhythmia, jejorda2

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