Skill training restrictions
- you have to carry a weapon to train the corresponding weapon skill, you have to carry a shield to train shields, an item that uses evocations to train evocations, etc.
- but carrying an item that uses ice magic (staff of cold) or an item that uses necromancy (weapon of pain) doesn't let you train ice magic or necromancy; you have to memorize spells
- and so on
Do these really add anything worthwhile? It seems like a really pointless holdover from back when you had to victory dance skills to level 1 before you could see them. And it occasionally leads to silly things like memorizing uncastable spells because you're not allowed to make them into castable spells first. Or getting booted into the skill menu because you dropped your weapon/shield/whatever.
I think it would be better if:
- you are allowed to train all skills at all times, except those forbidden by your species
- the current restriction rules are instead used to decide whether or not a skill should appear on the "default" skill screen view, i.e. it looks the same as it does now, but if you press * you can select any skill
- and are also used to decide whether or not a skill should be on or off in automatic mode
This way the screen will look the same to first-time players.
The only undesirable effect I can think of that would result from this is that unspoiled players might be fooled into thinking invocations skill does something with Trog/Nemelex/Kiku/etc. I'm not convinced this is something that would actually happen, though, and I would suggest that the real problem is that there's a skill called "invocations" and a bunch of invocations that ignore that skill.
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