Shoals Surfer
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Although the central place for design discussion is ##crawl-dev on freenode, some may find it helpful to discuss requests and suggestions here first.
Shoals Surfer
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damiac wrote:Isn't having to game Jivya to get the stats you want a Bad Thing (tm)? Particularly when auto-training is a thing?
"If you want to follow Jiyva as a transmuter, make sure to turn on manual training, then train just X transmutations, and make sure to train at least Y fighting, or your stats will be re-arranged poorly"
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Shoals Surfer
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duvessa wrote:W...why would you be increasing strength on a transmuter in the first place?
crate wrote:In my experience Jiyva gives really good stat shuffles to tm, yeah. I haven't played jiyva recently so I'm pretty sure stat shuffling has changed since I last tried, though.
My two jiyva tms ended up with 9/15/23 and 12/21/28 stats, both of which look really good. (My most recent non-jiyva tms ended up at 13/14/22 and 9/25/28, for reference.)
Dungeon Master
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siprus wrote:I remember someone mentioning that jiyva doesn't decrease attribute point you've buffed last time. I don't know if this is true, but It seems that jiyva doesn't take into account which stat you've buffed before you joined the religion. If jiyva's stat shuffle didn't decrease stat you buffed last, this wouldn't be as big problem.
Barkeep
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Siegurt wrote:Although that does eliminate the "permenent alteration to your body" thing that jiyva has going on
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Shoals Surfer
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njvack wrote:Siegurt wrote:Although that does eliminate the "permenent alteration to your body" thing that jiyva has going on
Well... my experience with Jiyva is that my mutation set changes like quicksand, so it's more of a "constant change" theme to me.
My suspicion is that algorithm-based stat shuffling is apt to be frustrating more than it is satisfying — I think there's way to intuit the player's intent, and now that stats matter more, having them changed by your god can be really harmful. I think that either removing the behavior totally or making stat transfer into an active ability (eg, explicitly transfer a point from str to dex) would be better than the current behavior.
As an active ability, it might make sense for it to be available either a fixed number of times (say, once per piety star) or based on lifetime Jivya piety gained -- maybe n^2 or 2^n total piety, so each change becomes more expensive than the last.
Automatic stat shuffling might work better as a wrath effect.
Cocytus Succeeder
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siprus wrote:[Also such characters don't benefit much from other gods, expect for cheibriados.
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Shoals Surfer
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crate wrote:I like Jiyva stat shuffle and think it should stay mostly as-is, though possibly for characters who actually want str this isn't true (there are other reasons those characters don't want Jiyva anyway, though).
Making it into an active ability sounds bad, better to just remove it.
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Shoals Surfer
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crate wrote:Jiyva gives you lots of free AC muts and also makes you have deformed body (via pseudopods) a large portion of the time. For light armour this is a net plus, for plate or so this is a net minus (defensively, anyway). EV is probably generally better than AC against the things that actually scare you if you worship Jiyva (big melee dudes you can just slime away, but it's melee-range so that doesn't work so well against e.g. bolt of fire), spells are good with jiyva. Then add to this that stat shuffle noticeably favors light armour characters....
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Ziggurat Zagger
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duvessa wrote:yeah fedhas wrath isn't really dangerous anyway, but if you're going to switch gods you might as well switch to jiyva, because jiyva is really extremely good (i wouldn't say this is specific to "late game" either, it's just almost literally impossible to worship jiyva "early game" - possibly the item eating would actually hurt there, but I haven't tried it since it is impossible)
and if you're going to use jiyva you might as well go fedhas first, since he is better at keeping early game characters alive than any other god except trog, and unlike trog, wrath is not a problem
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