Ziggurat Zagger
Posts: 5832
Joined: Thursday, 10th February 2011, 18:30
Should auxillary attacks benefit from the Speed brand?
Basically, it was noted that a Vine Stalker benefits more from a speed-branded weapon because it gives the VS more aux attacks (bite attacks) for regeneration purposes.
This is because aux attack opportunities take place at what seem to be any melee attack attempt. Did the Speed brand allow the VS to consume faster? Does the speed brand of a short sword allow the non-shield-carrying attacker to punch faster?
Conceptually, it shouldn't, but it does. Is that OK?
--- end actual topic of this thread -- begin discussion --
My opinion on the matter is "no". I'm of the line of thought that, perhaps, aux attacks should have their own attack speed that is less than or equal to the primary melee attack speed.
While the main idea of this thread is whether aux should benefit from the speed brand (does it benefit from other brands), one possible solution would be to have aux be launched on a 1 attack per X aut basis. (AUT = abstract unit of time).
For example:
- currently, if a speed brand made you attack every .5 aut, you also aux-attack once every .5 aut. This gives 4 hit attempts (2 weapon, 2 aux) per 1 aut.
- if aux were set to 1 attack per 1 aut (adjusted by... Fighting and level, perhaps? Maybe give always-trainable Unarmed something to do?), then if a speed brand made you attack every .5 aut, you'd get 3 hits (2 weapon, 1 aux) per 1 aut.
Would it make sense to do this? In the revised case, aux would be used on the first attack it is capable of being used on, then would not apply to an attack again until the "recharge" aut period passed.
Did I make a lame complaint? Check for Bingo!
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