Spider Stomper
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Joined: Wednesday, 12th January 2011, 15:07
Although the central place for design discussion is ##crawl-dev on freenode, some may find it helpful to discuss requests and suggestions here first.
Spider Stomper
Posts: 206
Joined: Wednesday, 12th January 2011, 15:07
Slime Squisher
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Joined: Thursday, 12th June 2014, 06:56
Spider Stomper
Posts: 206
Joined: Wednesday, 12th January 2011, 15:07
duvessa wrote:With most gods it costs enough piety to be really bad, but yeah.
IMO not regenerating stats is terrible gameplay right now though (ever tried playing DD?) because of the things stat drain typically comes from. Putting max MP drain on monsters is basically like putting rot, item destruction, permanent corrosion, etc. on monsters, it leads to excessively slow play. Malmutate is more than enough. So instead I'd probably suggest making statloss stronger but expire as fast as a typical status. As a bonus this lets you get rid of restore abilities.
Abyss Ambulator
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Tartarus Sorceror
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Location: Brazil. RS, Santa Cruz do Sul.
Dungeon Master
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duvessa wrote:With most gods it costs enough piety to be really bad, but yeah.
IMO not regenerating stats is terrible gameplay right now though (ever tried playing DD?) because of the things stat drain typically comes from. Putting max MP drain on monsters is basically like putting rot, item destruction, permanent corrosion, etc. on monsters, it leads to excessively slow play. Malmutate is more than enough. So instead I'd probably suggest making statloss stronger but expire as fast as a typical status. As a bonus this lets you get rid of restore abilities.
Dungeon Master
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Abyss Ambulator
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Barkeep
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PleasingFungus wrote:I'm not sure they were *intended* as anything (just more leftovers from divination miscasts), but I think they work pretty well as strategic costs.
You're right that we could switch over to some other kind of strategic cost; draining is feasible. I'll mull it over.
Ziggurat Zagger
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Slime Squisher
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