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New Monster: Sloth

PostPosted: Sunday, 28th December 2014, 19:10
by EugeneJudo
While there are a plethora of monsters which already fit into the lair, a sloth could act similar to a troll except with a harder hit and slower speed. It would be a nice addition because the only other slow monsters in the lair are the various insects (snails and beetles). It would be a diverse monster which is powerful however does not come in packs. They could also possess a sleep spell which would make them incredibly dangerous.

HP: 90-120
HD: 12
XP: 950
Speed: 7
AC: 6
EV: 14
MR: 70
Attack: 30 (claw: plain)
Max Chunks: 4
Type of Meat: Normal
Resistances: None
Vulnerabilities: None
Habitat: Land
Intelligence: Normal
Uses: Uses nothing
Holiness: Natural
Size: Medium
Warm-blooded

Re: New Monster: Sloth

PostPosted: Sunday, 28th December 2014, 19:33
by nicolae
Slow monsters aren't very popular in design these days since the easiest way to defeat a slow monster is "walk away". It would, at the very least, need something to keep players from easily walking away, and torpor snails already are a recent monster that fills that niche.

Re: New Monster: Sloth

PostPosted: Sunday, 28th December 2014, 20:53
by dynast
most of the slow monsters on lair got removed because they can be defeated by hit and run strategies... and the sleep aspect of it is pretty much what the basilisk does except that you wake up once being hit and become immune to it afterwards...

it would be hard to fit a new monster in lair considering the already big variety we have, if i were to think of something it would be a slow monster with a ranged attack...

Re: New Monster: Sloth

PostPosted: Sunday, 28th December 2014, 21:04
by notcluie
I thought we were working to remove pointless monsters, not add to them.

Re: New Monster: Sloth

PostPosted: Monday, 29th December 2014, 01:31
by TeshiAlair
Here's an idea: What if sloth was a monster that spawned hiding in trees, sort of like an arboreal trapdoor spider. This would make it really neat for some of the forest vaults, since those enclosed spaces make its slowness less of an issue as you can easily be trapped.

Re: New Monster: Sloth

PostPosted: Monday, 29th December 2014, 05:19
by dynast
TeshiAlair wrote:Here's an idea: What if sloth was a monster that spawned hiding in trees, sort of like an arboreal trapdoor spider. This would make it really neat for some of the forest vaults, since those enclosed spaces make its slowness less of an issue as you can easily be trapped.


Thats a nice way to punish players for no reason.

But seriously, right now we have to deal with the just implemented shadow traps that spawn branch related mobs all around you(its like early zot traps) we dont need and dont want more stuff popping on our asses i believe...