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Show success chance for Elyvilion pacification

PostPosted: Saturday, 27th December 2014, 08:21
by Arrhythmia
Given that MR checks of all stripes now show their chance of success and Elyvilion's healing is functionally identical to an MR check, the probability of successfully pacifying a monster should be shown.

Re: Show success chance for Elyvilion pacification

PostPosted: Saturday, 27th December 2014, 08:28
by duvessa
While I like the concept, this won't really work because it leaks monster max HP. Maybe change pacification to work off HD instead? By my understanding the MR check already leaks HD changes anyway.

Re: Show success chance for Elyvilion pacification

PostPosted: Saturday, 27th December 2014, 17:26
by PleasingFungus
duvessa wrote:While I like the concept, this won't really work because it leaks monster max HP. Maybe change pacification to work off HD instead? By my understanding the MR check already leaks HD changes anyway.

The "% to affect" display is based on the monster type's base HD, not their current HD. (Likewise the "% to affect you" when looking at monster spell descriptions.)

Re: Show success chance for Elyvilion pacification

PostPosted: Sunday, 28th December 2014, 06:22
by sgrunt
PleasingFungus wrote:The "% to affect" display is based on the monster type's base HD, not their current HD. (Likewise the "% to affect you" when looking at monster spell descriptions.)
If that's desirable, we can use monster average MHP for this calculation (it's already calculated for sorting the monster pane).

Re: Show success chance for Elyvilion pacification

PostPosted: Sunday, 28th December 2014, 15:16
by crate
I'm not sure lying to players is an improvement. It works for hexes since it is very unusual for a monster to have higher HD than the calculation expects; that's not the case with pacification.

Re: Show success chance for Elyvilion pacification

PostPosted: Sunday, 28th December 2014, 16:00
by KoboldLord
Wishlist for Elyvilon:

#1: Healer background goes away. Going all-in on invocations is a degenerate style that is not fun, and enabling it is the only reason to have that start rather than just having players pick up Ely at the Temple.

#2: Same-race bonus goes away. Maybe re-use Zin's Recite categories for pacification bonuses to tighten up the theme between the three 'good' deities and ensure that the player only has one classification scheme to memorize.

#3: Kiting a monster around spamming Lesser Healing at 5% odds is not desirable. One possible solution would be for there to be an improved chance to pacify against everything, but if a monster resists pacification once it is immune. Perhaps allow the player to choose to be extra-vulnerable for a time to get a substantial bonus to pacifications, for instance by channeling while the monster punches the player character in the face.

Re: Show success chance for Elyvilion pacification

PostPosted: Sunday, 28th December 2014, 18:00
by duvessa
There's also the option of getting rid of variable monster max HP.

Re: Show success chance for Elyvilion pacification

PostPosted: Monday, 29th December 2014, 17:31
by snow
ely is a cool god, and i think the % success should be shown.
if that means changing how it works or how max hp works or whatever who cares.
maybe the changes are for the best anyway

also i think ely is a good starting god. they're ely, death guy, and trog, and xom.
can't remember if they're any more and xom doesn't really count unless it's your first week and want to try it or you need to win a ck

oh yeah there's lucy and zin but those sort of suck early on because banish eats so much piety i mean come on most things resist it anyway and there's a level 2 ice spell that does the same thing almost

if you get rid of ely as a starting god zin should be made less shit early on.

Re: Show success chance for Elyvilion pacification

PostPosted: Monday, 29th December 2014, 23:29
by Sprucery
Weren't death knights already removed?

This is OT but banishment is great and works marvelously well on anything "somewhat resistant" which is basically all of the things you want to banish in the early game. When you get banishment and a few levels of invocations you basically won (because there's also corruption for later use).

Re: Show success chance for Elyvilion pacification

PostPosted: Tuesday, 30th December 2014, 00:36
by Arrhythmia
As much as I'm for another round of abstracted video-game zealotry, I don't think deciding whether Chei could beat Okawaru in a fist-fight has much bearing on my proposal.

Re: Show success chance for Elyvilion pacification

PostPosted: Tuesday, 30th December 2014, 01:26
by wheals
For anyone who can compile, there's a patch for this on mantis (if it applies).

e: never mind, that one adds the hex-style "barely resists" and such, though probably it might not be too hard to modify it to show percentages