Halls Hopper
Posts: 63
Joined: Saturday, 25th January 2014, 22:17
Oklob Reform
Possible changes I can see are
1. Remove Oklobs as enemies. I would be sad to see them go but if they are uninteresting and tedious they have no place in crawl.
2. Return permanent corrosion to them. I think permanent corrosion has no place in crawl, but this is an option.
3. Give their attack a chance to mutate or rot you. These add a lasting effect similar to permanent corrosion.
4. Add a new ability or effect to them to prevent this strategy.
Possible effects I could think of were;
A. Some form of summon. Other immobile enemies call friends to chase you down which prevents this style of fighting. Adding this to oklobs would be effective, but diminish their uniqueness.
B.Make their attack slow or stop movement occasionally. Orange statues and Roxanne use forced blinks to keep you close. This would be somewhat similar to that.
C. Give their attack a sticky flame like effect. It would deal damage/prevent healing and corrode you over a period of time. Resting this effect off would give the plant ample time to heal making the hit and run strategy ineffective.