Wednesday, 12th November 2014, 22:41 by and into
Would it be too weird to prompt in cases of summoned and permanent allies, but not in the case of enslavement? The difference is that the former's allegiance never expires (though it may poof out of existence), whereas the latter will eventually turn hostile. The fact that you can get stabs on an enslaved enemy but you get prompted about it like it was a bad idea (implying that it is on par with walking while confused and next to lava) is kind of strange.
So yeah that would be a special case but I think it is supportable based on game play. It is rare that you want to kill something you just summoned, though there are circumstances in which doing so makes sense; it is very common that you want to attack an enemy that is only "in your thrall."
EDIT: Now that I think about it, enslaved status should have a different signifier than the standard heart that all allies have, due to the fact that (however unlikely) you could have a summoned ally and an enslaved ally of the same creature type. It would also serve as a good reminder if, say, you close a game and resume playing before an enslavement effect has worn off, or something.
- For this message the author and into has received thanks: 2
- Hurkyl, Quazifuji