Ziggurat Zagger
Posts: 5832
Joined: Thursday, 10th February 2011, 18:30
Magic Detection
It would give you a relative magical power (extreme, very high, high, low, none) so that you can decide whether to waste your scrolls of identification (or even experience training a skill to help you id) on an item. The ability could also be used to gauge the number of charges left in wands, etc.
As it stands, let's say I have short swords:7 and axes: 0, but I find a hand axe +9 +9; it gets discarded because having no other way to ID the item, I would never waste a precious Scroll of Identification on it. To be truthful, I'd totally switch to a hand axe +9/+9 if given the chance.
Of note, to prevent clashing with Detect Curse, weapon values would be set to absolute values when evaluated, so negative values would identify as equally as positive values. A -9, -9 weapon would evaluate to the same enhancement level as a +9 +9 weapon; you would just be informed that the weapon is extremely enhanced.
The problem this suggestion solves:
I believe, besides racial preferences, the low ability to identify the relative magical power of any given found item early on (requiring a high enough skill in said item or a scroll of identification, which is best used for rings, jewelery, potions and other scrolls) is where much of the choice to specialize with a specific weapon type comes into play. Having a way to gauge relative magical power would alleviate much of the desire to specialize and gives better options to easily play outside one's character comfort zone.
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Totally gracious CSDC Season 2 Division 4 Champeen!