Ziggurat Zagger
Posts: 5382
Joined: Friday, 25th November 2011, 07:36
Proposal: Add a spell enhancer to Statue Form
Weaker proposal: Add an earth enhancer to statue form, the same as wielding a staff of earth.
Reasoning: Statue form's slow is offset for melee characters (and I believe it also applies to ranged weapons) by a 50% increase in damage, or a different and much better damage formula for UC. However, no compensation is given to spells, and so despite the form not penalizing spell success at all, it's absolutely stupid to imagine some conjurer picking up statue form so they could hit monsters with IMB's, bolts of fire, etc. Spell casting would take 1.5 turns, deal the same damage, and you've sunk a great deal of experience into transmutations/earth magic. Gaining AC isn't enough to offset these severe drawbacks.
With the spell enhancer, you now have increased damage so that your damage per aut remains somewhat closer to what it was before (I don't believe one enhancer will fully negate 150% casting time, but it's something). You may be able to save mana by killing things in fewer casts. This will probably NOT make statue form appealing to most casters, but it could become a niche build primarily among casters who already have earth magic. For this reason, the two options, archmagi vs earth enhancer, isn't that much of a difference. I would prefer it to enhance all magic since it slows all magic, but I don't imagine many pure conjurations/fire type casters who have 0 earth magic are going to want to devote the experience into learning statue form.
In short, statue form is the "slow but powerful attacks with raised AC" form for melee, but for casters it's simply "slow, regular strength attacks with raised AC" and the latter is not compelling or useful. By adding a spell enhancer, casters can also be included in "Slow but powerful attacks with raised AC" and you may see more build diversity for casters, although possibly only in earth elementalists.
If someone knows the technical details about how much damage one enhancer adds, if adding two is likely still less than 50% damage, etc, please add some details about that. I know it varies a lot by spell, and of course if you hit the cap it doesn't do anything after that. My intention is that statue form should increase damage by roughly 50% similar to weapons, when you have not yet hit the spellpower cap (which would not change).
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