Tomb Titivator
Posts: 909
Joined: Thursday, 3rd January 2013, 20:32
Why no more auto-memorized starting spells?
The only thing I can think of is leaving the option to save that one spell level and memorize a different spell first after you've gained an XL or two. This seems like an edge case, though, because it's hard to survive many D:1 encounters without any spells, nor a weapon, nor weapon skill. And it seems like a great way to screw newbs, who may not realize they are starting without a spell at the ready.
(I'm doubly annoyed because I just added a bit of script to my rc file that opens the skill training menu automatically at the start of the game -- but with a book background, usually the only skill I want to focus is my primary spell school, except now I can't because I haven't memorized anything yet, so the mod is useless.)
Please enlighten me!