Blades Runner
Posts: 561
Joined: Friday, 18th January 2013, 01:08
Location: Medical Mechanica
Make Black Draconian breath aimed
It's not because of symmetry. Right now, black draconian breath blasts great thunder and lightning in all directions. It's a mini disc of storms.
It packs a punch, but its random nature means it's only reliable when you're surrounded by enemies. I don't mean adjacent, I just mean a lot of monsters around. And this is a bad thing. Why is it a bad thing? Because getting yourself in the middle of a lot of monsters is usually a bad idea, and as such, black drac breath is only actually useful in situations you shouldn't have gotten yourself into to begin with. And in the cases where getting yourself in the middle of a great bunch of enemies is not a bad idea (because you can handle them with little to no problem) you probably just don't need the breath attack at all.
If part of the problem is that it's too powerful to be aimed, well, the damage output can be toned down. If it was aimed, it obviously shouldn't shoot like three different kinds of lightning at the same time, just one proper electrical attack that actually makes sense would be a lot better.
It's just incredibly silly when you're facing 3-4 enemies with normal positioning and have to cross your fingers hoping your toon discharges lightning in roughly the general direction of your enemies instead of, you know, farting a mighty lightning ball on the opposite direction, blasting a terrifying and life-threatening wall 7 squares behind you.
You know what, even just hitting the 8 squares adjacent to you in a static discharge fashion would be a lot more useful.
TL;DR:
Current black drac breath:
-Completely unreliable in a normal scenario
-Only reliable in a bad-idea scenario
-If by chance reliable in a scenario that's not a bad idea, it's superfluous.
Hirsch I wrote:Also,are you calling me a power-gamer? this is highly offensive! now excuse me, I have to go back to my GrBe game, that I savescummed until trog gave me a Vampiric +9 claymore.