Tuesday, 14th October 2014, 03:01 by and into
I don't think the ability being useable in the midst of combat is a large buff. No more so than being able to use Zin's Cure all Mutations in just one turn, as you can do currently.
Really it comes down to convenience vs. flavor. Yes, there are the specific (but not too common) cases of first hitting six stars in abyss, pan, or a portal vault. But I don't think it is worth inconveniencing everyone just for those edge cases, and there would be ways of accomplishing the same game play effect without the inconvenience, so really all you lose is the flavor of "pilgrimage." That's the only reason to keep it in. Since it generally only happens once in a game, at most (though technically up to three times), I think it has stayed in just because the inconvenience was deemed to be very low in most cases, while the flavor was felt to be good. Unfortunately, the flavor is also bad in cases where you lose your sixth star while making your pilgrimage back to an altar. It feels like your god is saying "never mind takesy-backsies LOL" even after you've been a faithful servant. So yeah, something should be done about this mechanic. (Of course, it makes sense for the god to take it back if you go into penance or w/e, and make you work your way back into good graces before you have the option again.)
My recommendation: You get the ability to brand your weapon, under your ability menu. When you do this, Kiku/Lugonu/TSO creates an altar where you are standing (assuming the place is legit) and blesses your weapon, or (in Kiku's case) gives you the pain/necronomicon option. You must be standing on a square with no other terrain/dungeon features, but other than that (very small) restriction, you can do it wherever. You can give a fancy flash of light/purple smoke/dark smoke and whatever other flavorful stuff you want. I think this would retain much of the drama and sense of accomplishment, without being annoying.
- For this message the author and into has received thanks:
- Psiweapon