Blunt weapon Stab effect


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Halls Hopper

Posts: 64

Joined: Monday, 4th April 2011, 16:54

Location: Santa Clara

Post Sunday, 10th April 2011, 21:32

Blunt weapon Stab effect

I love the club's stab effect.
Any chance that some other maces and flails can have the same effect (even if they are rare)?
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Halls Hopper

Posts: 61

Joined: Friday, 18th March 2011, 03:16

Post Sunday, 10th April 2011, 21:49

Re: Blunt weapon Stab effect

It'd be interesting to have them perform a lesser version of the same effect, like short blades stabbing worse than daggers and long blades stabbing better than everything else (which might not be in the game any more.) So a club could paralyze victims for a week (analogous to killing them outright with a dagger), morning stars would confuse for a round or two, etc.
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Halls Hopper

Posts: 64

Joined: Monday, 4th April 2011, 16:54

Location: Santa Clara

Post Sunday, 10th April 2011, 21:54

Re: Blunt weapon Stab effect

minmay wrote:Having this effect at all is redundant. If you can stab something, you can kill it with an actual dagger stab, and killing it is better than confusing it or whatever.


It isn't redundant if you're not a stabber by profession and prefer maces and flails (ogre, for example). Besides, dagger stabs don't always kill things unless you've got a lot of stabbing skill (spriggan, for example).

Also, I'd much rather confuse a tough sleeping enemy, like Norris or Saint Roca than risk waking them with a slightly wounding stab.

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