Vestibule Violator
Posts: 1601
Joined: Sunday, 14th July 2013, 16:36
Re: Bring itemdest back (and corrosion, maybe)
daggaz wrote:You miss the point, which is that the game should implement both measures. No stashing (or at least make it significantly more risky to do so, thus introducing a burden of choice) on one end, and on the other: item destruction and weight limits.
This means you will carry what you can with you, but there will be less of it to carry. The ever present threat of destuction/theft means as well that the game rewards the player for using consumable instead of hoarding them. Using your consumables is more fun. The game is supposed to push the player towards making decisions and having fun.
I think your solution actually has the opposite effect of what you intend. The ever present threat of destruction/theft means that hoarding is more important, not less: if you have two potions of haste and you really want to have one available when you really need it, then you had better hold onto both of them as insurance against destruction.
In order for item destruction to push people to having fun using consumables, you need crank it up to such extreme levels that you don't have much hope at all of holding onto a consumable for any significant length of time at all.