Mines Malingerer
Posts: 51
Joined: Tuesday, 5th August 2014, 06:02
More altar interaction
dpeg wrote:There are ways to actually make the altars more relevant themselves, but that's another topic.
Perhaps when you follow a god you could have the ability to create an altar for this god anywhere in the dungeon. This would of course require items and a few turns to create but it could in turn award piety proportional to your invocations level (or require an invocation level to increase the chances of creating the altar correctly). Altars could also have special abilities making them desirable to build in certain places. An example of this would be to have an altar of Elyvilon have a regeneration effect when you stand on it without any hunger penalty, of course the only way to access this would be if you worshiped Elyvilon. An altar of Vehumet may make conjuration spells stronger when standing on the altar by 1 star. An altar of zin could convert the brand of your weapon to holy wrath for the duration while you are standing there. This would make switching gods even more tempting in certain parts of the game if you stumble upon an altar of another god. One other feature could be that you are immune to wrath while standing on an altar of your current god making for interesting navigation if you want to run away from something like Trogs wrath.