Blades Runner
Posts: 546
Joined: Monday, 20th December 2010, 14:25
Monsters that curse
smock wrote:A cursed weapon can make you start to death on D1. Other than that, there's nothing dangerous about curses. Cursed armour is almost always ignorable. At worse you have to return to your stash after killing a mummy. So it's death or burning scroll on D1, and ignorable or mild annoyance on after, say, D5.
A more interactive curse minigame would be desirable. Having ironic curses a-la Nethack has been discussed but I get the sense that Crawl will look for a different approach, most likely a consistent malus (33% chance of failure or whatnot) owing to curses. Once curses become bad for more characters, we need an interesting way to actually curse items. Finding items then casting detect curse at your stash is a "grindy" way to win the curse/ID minigame but it is currently encouraged by game mechanics. We can do better.
The goals are to make ?RC and ?DC a constrained resource for non-Ash players, and to make curses dangerous and fun. More ways to get curses aside from unidentified items would be nice. More randarts that re-curse is a good start.
dpeg sees monsters that curse items as one way forward:
dpeg wrote:A very early opponent could have the ability to curse an armour item it touches (and your weapon may get cursed if you attack the monster). Later opponents could curse your whole gear just by being around (think cursed toe, or a moth of curses) and you may drop non-used cursed items in its presence.
I think that having monsters that curse specific item slots (weapon, armour and jewelery) or are post-temple would be good. This would prevent a new player from arriving a the temple fully-bound, ready to abuse Ash's generosity. Some other mechanism to prevent Ash abuse would be welcome.
Monsters: Wraiths or some other midgame undead could curse upon hitting. Quasits could curse weapon slots; this seems like a good ability for a demon.
Other: Zot traps could curse gear. A dedicated trap (mummy summoning trap?) that curses would be fun. It could be a fitting spell for some "evil" opponents or uniques, like Boris or Mara (who would curse upon making your illusion; this would make wielding meat ration to debuff your illusion, which I hear actually does work, somewhat less attractive).
Any other ideas, either for monsters for interesting ways to get cursed items on to players, are welcome.