Vestibule Violator
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Although the central place for design discussion is ##crawl-dev on freenode, some may find it helpful to discuss requests and suggestions here first.
Vestibule Violator
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Dungeon Master
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Crypt Cleanser
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Vestibule Violator
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Shoals Surfer
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Floodkiller wrote:(as the current system subtracts MP they spent recharging after calculating the cap, which gives them a mostly hard limit on recharging).
Snake Sneak
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Mines Malingerer
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Snake Sneak
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Tartarus Sorceror
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o_O wrote:Mana could just have its own stepdown function like spellpower and what not. No need for a cap.
Vestibule Violator
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nicolae wrote:o_O wrote:Mana could just have its own stepdown function like spellpower and what not. No need for a cap.
I might be wrong, but I think that's already how it works: a heavy stepdown on MP which in practice functions much like an explicit cap. I think it is technically possible to get higher than 50 MP but it requires a lot of effort.
Ziggurat Zagger
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Ziggurat Zagger
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Ziggurat Zagger
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Dungeon Master
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crate wrote:It's already possible to have over 127 mp, though it's unlikely to come up in actual play.
(How do you think I found the bug?)
Vestibule Violator
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PleasingFungus wrote:I don't suppose there's a mantis ticket?
Dungeon Master
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Galefury wrote:PleasingFungus wrote:I don't suppose there's a mantis ticket?
https://crawl.develz.org/mantis/view.php?id=5781
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