Pandemonium Purger
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Location: Sydney, Australia
remove 'jackals spawned outside the D:1 entrance vault'
Are there any major downsides to this?
Although the central place for design discussion is ##crawl-dev on freenode, some may find it helpful to discuss requests and suggestions here first.
Pandemonium Purger
Posts: 1298
Joined: Wednesday, 11th April 2012, 02:42
Location: Sydney, Australia
Ziggurat Zagger
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Joined: Tuesday, 10th January 2012, 19:49
Tartarus Sorceror
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Joined: Saturday, 9th July 2011, 20:57
crate wrote:all monsters in los are already removed when the game begins, btw
Dungeon Master
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Joined: Thursday, 12th June 2014, 05:19
nicolae wrote:Currently they aren't removed if they're behind glass, though I think all the D:1 arrival vaults that place monsters behind glass use them as decoration instead of something you might have to fight later.
Vestibule Violator
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Joined: Sunday, 14th July 2013, 16:36
PleasingFungus wrote:nicolae wrote:Currently they aren't removed if they're behind glass, though I think all the D:1 arrival vaults that place monsters behind glass use them as decoration instead of something you might have to fight later.
Plus one or two entry vaults that have a big pile of enemies behind glass & a rune door.
Dungeon Master
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Hurkyl wrote:Some of those are kind of annoying actually. I had to rest a few times in that one where there's a pan lord and a bunch of imps behind glass, and it took a while for all the taunts to go by each time I 5'd. (although admittedly it was cute upon first glance)
Abyss Ambulator
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Dungeon Master
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Snake Sneak
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damiac wrote:
I'd rather there were no monsters with more than speed 10 in D1, since unlike the rest of the non-extended game, there's no upstairs to save you on D1. And it really seems to turn people off to crawl when their first few games end on D1 to a situation they couldn't be expected to be able to deal with.
Abyss Ambulator
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Crypt Cleanser
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Temple Termagant
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Joined: Wednesday, 13th August 2014, 18:35
Wahaha wrote:I thought about making the dungeon entrance its own little floor above D:1 with 3 stairs going down. No monsters, just an entrance vault and 3 stairs inside the vault. I don't know if this is a good thing, just a thought possibly worth mentioning in this thread.
Dungeon Master
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Gene_ wrote:It also allows for a lot more creativity with the entrance vaults, so I'm personally in favor, but it would break up the "27 floors" thing. Perhaps a portal exit scheme, so that we can still technically have 27 floors but with an isolated entry vault portal area? We could just put the normal exit point above an automatically empty portal archway that you come out of.
That obviously doesn't solve the (arguable) issue with jackals murdering you immediately, but I thought it was a nice idea independent of the basic thread topic.
Temple Termagant
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Joined: Wednesday, 13th August 2014, 18:35
PleasingFungus wrote:Gene_ wrote:It also allows for a lot more creativity with the entrance vaults, so I'm personally in favor, but it would break up the "27 floors" thing. Perhaps a portal exit scheme, so that we can still technically have 27 floors but with an isolated entry vault portal area? We could just put the normal exit point above an automatically empty portal archway that you come out of.
That obviously doesn't solve the (arguable) issue with jackals murdering you immediately, but I thought it was a nice idea independent of the basic thread topic.
27 floors?
Crypt Cleanser
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Gene_ wrote:That obviously doesn't solve the (arguable) issue with jackals murdering you immediately
Temple Termagant
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Wahaha wrote:Gene_ wrote:That obviously doesn't solve the (arguable) issue with jackals murdering you immediately
If it is an issue then it does solve it because there's a good chance you can go back up the stairs. The (possible) issue isn't "jackals on D:1", it's "jackals as the first enemies you see with nowhere to run". Edit: unless you were still talking about making it a portal that goes into an empty archway, then yes there's no point because you can't go back, but you must be able to go back to be able to exit the dungeon.
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