Halls Hopper
Posts: 61
Joined: Friday, 18th March 2011, 03:16
Serger, Chaos God of Spellcasting
This god loves to see followers cast terrifying spells with abandon, rewarding them with even more power for doing so. Many are the adherents of Serger who sacrificed their own lives in an over-ambitious crescendo of arcane might.
Followers open a portal of raw chaos within themselves! Each turn, they gain an amount of magic points (MP) proportional to their missing MP in addition to and after the normal gain. They gain an amount of glow balanced around (proportional, exponential, or logarithmic to) the quantity of MP restored. Serger appreciates followers regaining MP through this ability, particularly when they are using the auto explore command. With increasing piety, the rate of restoration improves; higher levels of the invocations skill reduce the ratio of glow to restoration.
The true chaos mage will never train invocations, because they understand Serger's true power only manifests when they are drenched in glow. The following powers only manifest when casting offensive spells at a target and glowing yellow or red.
- A chance of discharging some of the glow as a relatively controlled surge of power. This acts identically to normal surges from ring of ice, robe of archmage etc.
- A chance proportional to the severity of their glow to discharge all glow in an uncontrolled cascade of magical energy. This produces an effect equivalent to several (2-27) charges of a wand of random effects fired upon the previous target or direction. (Followers are advised to maintain a conservative distance from their foes.)
The following powers manifest passively while glowing yellow or red.
- Miscast spells will always have their intended effect in addition to their miscast effect.
- An aura of wild magic appears around the caster, increasing the caster's spell failure chance while causing any nearby enemy casters to target their spells randomly or outright fail, silence them, antimagic effects, etc..
- When gaining a mutation from discharging unspent glow, a disciple of Serger has a chance (based on piety) of gaining wild magic instead of a random mutation.
- When a disciple of Serger with the full 3 ranks of wild magic would receive another rank from the previous ability, they instead receive up to 3 ranks of the harmless (useless) mutation Internal Corruption specific to Serger worshipers. This helps "crowd out" awful mutations when the ability fails.
Magicians and clergy both regard this chaos god as a reliable source of untimely demise. Therefore, Serger worship is not available to starting characters or at the Ecumenical Temple. Prospective worshipers may seek Serger's altar in the Abyss, the Depths, or certain other very dangerous places; for this reason, swearing fealty to Serger often means renouncing worship of a different god. This behavior pleases the chaos god, who will reward apostates with a starting boost of piety similar to the monk's. However, actually surviving the punishments of their previous patron is left up to the worshiper.