
Pandemonium Purger
Posts: 1337
Joined: Saturday, 7th July 2012, 02:28
Location: Limbo
Reworking Vampires
So instead of having a race that has lower stats than humans (they don't gain any random stats) and having fast/normal/slow/no hp regen, rPois and rTorment at all their different satiation levels (and that's not counting transmutations at >satiated), I decided to take inspiration from what vampires are typically known (and loved) for: superhuman strength and speed.
The current list of features (early design doc):
- The vampire base stats (before classes) are 5/14/5 str/int/dex, and they gain +1 str/dex every 666 satiation up to +15 at 9990 (thus their base stats in their prime are 20/14/20)
"666" and "9990" satiation might not tell you much if you don't know the numbers, but just know that you cap out on stats somewhere in the middle between "very full" and "alive". - Satiation is gained exclusively through biting (attacking) things, and biting itself is much more prevalent - doing noticeable damage and restoring a bit of hp alongside your attacks.
Eating begone, damn you. - Vampires now regenerate fast at all satiation levels, no buts, no ifs.
- Vampires are now permanently bizarro-undead, cold resistant and torment/poison immune - yet still able to use transmutations, berserk and highlevel necromancy (with an obvious exception).
They aren't quite dead-dead (in fact they can still be mutated), but their timelessness renders them immune to common perils of mere mortals. - Batform can now be used at any satiation level, and is not exclusively an escape ability. Due to the biting being so prevalent (it only falls down to occuring on ~66% of attacks at max satiation) and doing more or less the same amount of damage in batform - along with having a doubled vamp effect and 1.5x the nutrition gain per bite - it is now quite good as an offensive/defensive form, and a good way to build up your blood reserves, since batform melee does little damage by itself. (Thus allowing you to bite more times than you normally would be able to, and then even more due to the 1.5x multiplier.)
- Permafood (Potions of Blood don't rot now!) can be acquired by bottling your own blood while engorged/"alive", although the message at XL6 doesn't indicate that. (Whoops! What a rough implementation!)
Doing so drains you of all blood (and thus leaves you with quite low stats), so keep that in mind. Worth noting is that acquiring food (blood) might actually be a Good Idea for once.
They give a lot of nutrition though (straight up to Very Full), so don't be afraid that you're losing much (besides your stats for a bit) by bottling excess blood.
The vampires are available as windows console/tiles builds or as a git patch for compiling them yourself.
(You apply the patch by running "git am 0001-ADD-MEGAVAMPIRES.patch" in the crawl/crawl-ref/source directory, with the patch in said directory.)
The rough, rough featureset is scratched out - and the only thing that remains undone is polishment and some minor fixups. (Ignore whatever the hell your mutations screen says about your innate abilities)
Oh, and of course the MOST IMPORTANT PART of any REAL RACE - balance, seeing that the aptitudes are vaguely tweaked Vp aptitudes they might be a tad too high, but the part that I am the most concerned about is the whole satiation deal, and how much hp your biting gives back is also somewhat questionable. And this is where this topic comes in, because I myself am a bit lost after messing around with them for so long, I don't have the time nor the patience to try out various playstyles and combos and even combinations thereof.
General strategy tips:
Batform is great, especially for getting stats fast.
Stabbing is one of the best ways to get nutrition.
Don't be afraid if you are slowly starving in the early game, that's just how it goes. (I'm unsure of whether or not to make you gain even more satiation from combat, but decay it much faster.)
Resting up, backtracking (stashing would be really bad) and thoroughly exploring every floor bites into your blood reserves pretty badly.
The abyss is pretty scary.
go have a good time with more "Vampire" vampires or something, iunno
tl;dr i ruined vampires, discuss
Edit: Someone asked for a list of aptitudes, here goes:
- Code:
Vp: Fighting: -1, Short: 1, Long: 1, Axes: -1, Maces: -2, Polearms: -1, Staves: -1, Slings: 0, Bows: 0, Xbows: 0, Throw: 0, Armour: -1, Dodge: -1, Stealth: 5!, Shields: -1, UC: 0, Splcast: 2, Conj: -1, Hexes: 3, Charms: 1, Summ: 0, Nec: 2, Tloc: -1, Tmut: -1, Fire: -2, Ice: 1, Air: 0, Earth: 0, Poison: -2, Inv: -1*, Evo: 0, Exp: -2, HP: 1, MP: 1
I am very much sure that it might be an idea to knock most of the skill aptitudes down by 1.
- For this message the author Bloax has received thanks: 4
- Mandragora, Ogre, Patashu, rockygargoyle