Ziggurat Zagger
Posts: 5832
Joined: Thursday, 10th February 2011, 18:30
Proposal: Revise Scroll of Immolation
I have some mutually-exclusive ideas for the Scroll of Immolation (SoL) aka "my favorite way to greet V5 and end TRJ, and trivialize both".
PROPOSAL 1: NERF SoL by having it affect only one target in view.
To nerf it, simply have the scroll only affect a single, random, not-currently-inner-flamed, target in sight, with whatever resistance check is in place today.
PROPOSAL 1A: To keep some form of power, also Sticky-Flame the same Inner-Flamed target, so that triggering the explosion is not necessarily up to the player.
PROPOSAL 2: NERF SoL by having it affect only those who fail a MR check to limit the overall resulting "Explodi-ness" by potentially reducing the number of exploding creatures. This would (1) keep the same sort of effectiveness in places like Orc, but reduce the effectiveness of using it to trivialize the intentional mobs of Vaults:5 / Slime:6
I assume monsters have MR, but Inner Flame from a SoL seems to affect all creatures regardless of MR. Have MR act as a defense so that not all creatures in sight get equally affected.
PROPOSAL 3: Have a read of SoL swap the Inner Flame status of all creatures in view
This one isn't a nerf, but an enhancement. I have noticed a couple recent (last few months) updates where a second cast of a spell or item use can negate the prior effect. Have SoL do the same; if there are Inner Flame'd in view, have a read of SoL remove that inner flame status (but make sure to apply it to anything in view that wasn't inner flamed). This request is simply for consistency.
Obviously these Proposals aren't necessarily intended to combine with each other (except for 1 and 1A).
Did I make a lame complaint? Check for Bingo!
Totally gracious CSDC Season 2 Division 4 Champeen!