minmay wrote:Blindness would be interesting since you could use it to get the benefits of invisibility against something that sees invisible. Not sure how you'd balance it though; as a hex, it would compare unfavorably to Confuse (which gives the same stabbing bonus and actually incapacitates the monster).
I would compare favorably to Confuse if it blinded even a few of the monsters that can't be confused. (Fun fact: I wouldn't work against monsters than can sense invisible!)
Make it affect things with eyes, with a HD save instead of MR. ("Eyes" have eyes.) That would make a for a powerful hex. Heck, an enchanter would love a L6+ "confuse" that worked on things that are not longer confusable.
It could also stack with confuse.
I like this idea, if only because some new tools will likely be needed to re-balance hexes (assuming they are going to be changed in 0.9).