Vestibule Violator
Posts: 1567
Joined: Friday, 21st January 2011, 22:56
Diversifying Conjurations
How about some spells that create temporary weapons in your hands? This would be especially awesome for reavers. The weapon type could depend on your highest weapon skill so you would always get something you could reasonably attack with (no super slow weapons at low skill, no axes for a sword user). Extra effects would depend on the spell, with weapon pluses and duration depending on spellpower (possibly with a pluses cap of spell level). Handedness could either depend on the spell or on wether you're wearing a shield. Some suggestions (coming up with names not limited to a single weapon type is hard, so the spell names suck):
Warpshard (lvl 3 Conj/Tloc): creates a reaching weapon, possibly with range up to three depending on spell power
Augmentation (lvl 4 Conj/Charms): creates an unbranded 1h weapon that boosts all your stats by +5
Icy Reaper (lvl 6 Conj/Ice): up to 1.5h frost branded weapon with Sword of Cerebov style ice resistance reduction on hit
Tukima's Fabrication (lvl 6 Conj/Charms): creates a randomly branded weapon that can be evoked for Tukima's Dance
Purging Flame (lvl 7 Conj/Fire): 2h holy wrath branded weapon that can be destroyed for a cleansing flame blast (or maybe a blast of fire). Also explodes when time runs out. Explosion doesn't damage wielder.
Boneblade (lvl 8 Conj/Nec): creates a temporary 2h vampiric weapon (no extra hunger on wielding), rneg, 3 random bonuses (like an artifact)
I am aware that this is similar to branding spells, but unlike those these wouldn't become useless when you find a decent branded (or artifact) weapon, making interesting highlevel spells possible. Having an alternative brand or some nifty effect that enhances your other tactics available without spending an inventory slot and carrying weight on it could be nice. And while it would make finding a good weapon a lot easier (because you can just conjure one on demand) Conjurers are traditionally not even looking for anything but an elemental staff or a short blade to train fighting with. Also to those who think this would be overpowered: it isn't very different from Blade Hands, just not limited to unarmed combat and raw superdamage.
Other ideas how to make Conjurations more interesting are of course also welcome.
- For this message the author Galefury has received thanks:
- pratamawirya