Abyss Ambulator
Posts: 1217
Joined: Sunday, 14th April 2013, 04:01
Tweak Gargoyles: better specify niche
1. Make them unable to berserk. They don't seem to have blood, given the iPois, and bloodless races typically cannot berserk. (Sorry qw)
2. Tweak aptitudes: I'd suggest
Fighting: 0 (to emphasize their lower HP weakness)
Armour: +2
Dodging: -3 (they are made of freaking rock)
Charms: -2, Tloc: -2, Tmut: -3 Again, more in line with the idea of them being unchanging
Hexes: 0, Summonings: 0 The -1 maluses feel arbitrary to me.
I'm not trying to say Gargoyles need to be nerfed, and I do enjoy playing them. But DD feel more like the "indestructible wall of awesome" race than the guys made out of solid rock. Since Formicids were changed to better differentiate them from Ogres and Trolls, I think a similar change to Gargoyles would be beneficial.