Crypt Cleanser
Posts: 723
Joined: Monday, 9th June 2014, 13:39
Trees
It was also quite useful for clearing out more space in some stashes.
I don't like this change.
Although the central place for design discussion is ##crawl-dev on freenode, some may find it helpful to discuss requests and suggestions here first.
Crypt Cleanser
Posts: 723
Joined: Monday, 9th June 2014, 13:39
Dungeon Master
Posts: 502
Joined: Wednesday, 7th March 2012, 13:25
Location: Lexington, KY, US
Aule wrote:Why, in trunk, can I no longer burn trees? One, little, tiny advantage that my starting DEWz had was the ability to set blazes in trees using Conjure Flame. Once, he was the fear of only Oklobs and Wandering Mushrooms. Now, he's a pinata for absolutely everything.
It was also quite useful for clearing out more space in some stashes.
I don't like this change.
Ziggurat Zagger
Posts: 6454
Joined: Tuesday, 30th October 2012, 19:06
Crypt Cleanser
Posts: 723
Joined: Monday, 9th June 2014, 13:39
Dungeon Master
Posts: 502
Joined: Wednesday, 7th March 2012, 13:25
Location: Lexington, KY, US
Siegurt wrote:I believe the only thing that can start forest fires that you can start with right now is lightning bolt.
Tartarus Sorceror
Posts: 1776
Joined: Monday, 21st February 2011, 15:57
Location: South Carolina
Spider Stomper
Posts: 221
Joined: Thursday, 29th August 2013, 09:40
jejorda2 wrote:Wow, i had no idea you could ever cast conjure flame on a tree. I thought it was for empty spaces only.
Barkeep
Posts: 3890
Joined: Wednesday, 14th August 2013, 23:25
Location: USA
spudwalt wrote:jejorda2 wrote:Wow, i had no idea you could ever cast conjure flame on a tree. I thought it was for empty spaces only.
It is for empty spaces. The fire would occasionally spread to nearby trees, IIRC.
Lair Larrikin
Posts: 24
Joined: Tuesday, 11th March 2014, 23:49
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