Proposal: Inventory challenges
Posted: Monday, 14th July 2014, 13:13
Since the removal of the weight and item destruction, the slot inventory has become one of the most abstract and unaltered features of Crawl. It's even more magical than Doraemon's magic pocket.
I think it is a good niche to add new playing challenges. This is a list of ideas and their possible implementations:
- Removal of slots. You lose a certain number of slots. If you are full, items fall at ground randomly. This can be seen as corrosion but affecting the slots of your inventory -let's assume that are your garments and pockets what are affected. This could be a possible reintroduction of fire attacks without item destruction.
- Locked slots. You lose the capacity of consume or access items because the slot(s) is(are) locked. Besides you cannot drop the items in these slots. I see this as a possible reintroduction of ice attacks because they freeze the garments and pockets
- Incapacity to grab items. You cannot add new items to your inventory despite having space. This can be implemented as a monster hex similar to drain. I propose two degrees:
1) cannot grab but use on ground
2) neither grab nor use
If by some reason temporal passing out of these effects above is plain boring or leads to tedium by simply pressing '5', more complex alternatives could be made such as assessing a certain amount of XP or exploring.
- Losing items: I know that harpies' steal food was very painful and wsa removed. What I'm thinking is a monster tloc spell which randomly places some items of your inventory again in the level so you have to look for them again.
- Single item curse: Another hex-like, this is more abstract because simply states that you cannot accumulate more of the same consumable but one per slot.
Discuss.
I think it is a good niche to add new playing challenges. This is a list of ideas and their possible implementations:
- Removal of slots. You lose a certain number of slots. If you are full, items fall at ground randomly. This can be seen as corrosion but affecting the slots of your inventory -let's assume that are your garments and pockets what are affected. This could be a possible reintroduction of fire attacks without item destruction.
- Locked slots. You lose the capacity of consume or access items because the slot(s) is(are) locked. Besides you cannot drop the items in these slots. I see this as a possible reintroduction of ice attacks because they freeze the garments and pockets
- Incapacity to grab items. You cannot add new items to your inventory despite having space. This can be implemented as a monster hex similar to drain. I propose two degrees:
1) cannot grab but use on ground
2) neither grab nor use
If by some reason temporal passing out of these effects above is plain boring or leads to tedium by simply pressing '5', more complex alternatives could be made such as assessing a certain amount of XP or exploring.
- Losing items: I know that harpies' steal food was very painful and wsa removed. What I'm thinking is a monster tloc spell which randomly places some items of your inventory again in the level so you have to look for them again.
- Single item curse: Another hex-like, this is more abstract because simply states that you cannot accumulate more of the same consumable but one per slot.
Discuss.