Temple Termagant
Posts: 10
Joined: Thursday, 19th January 2012, 07:15
Unnamed Sea God
Conducts
- Likes killing of non-aquatic creatures.
- Especially likes drowning kills.
- Likes exploration (flavored as "acting as an envoy of the sea").
Abilities given are in large part independent of actual presence of water. Powers are generally more thematic than literal.
(0*)
- Passive: @ can move normally and pick up items in deep water.
(1*)
- Passive: @ gains tidal aura (to be used in other abilities).
- Passive: Enemies in aura have a random chance of being dragged to a space that is equally as close or closer to @.
- Passive: Spaces in aura have a random chance of becoming a temporary square of shallow water, scaling slightly with piety.
(2*)
- Passive: Aura grows.
- Passive: Enemies in aura cannot move or blink to spaces farther away from @.
- Invocation: Whirlpool. All enemies in aura are dragged closer to @, number of spaces determined by Invocations skill. Cheap piety cost.
(3*)
- Passive: Aura grows.
- Passive: Melee attacks have a chance (scaling with piety) of dealing additional drowning damage.
- Invocation: Rusting Brine. All enemies with weapons and/or armour in aura are given corrosion-style debuff, strength of debuff determined by Invocations skill. Piety cost.
(4*)
- Passive: Aura grows.
- Invocation: Watery Grave. For duration of effect, enemies in aura have a chance of spawning friendly drowned souls on death. Number of souls spawned possibly determined by invocations skill (is multiple spawns per death at high invocations skill reasonable or horrendously overpowered? honestly unsure of the math). Piety cost.
(5*)
- Passive: Aura grows.
- Invocation: Slippery Current. For duration of effect, @ gains buff that boosts move speed (and EV?) and allows passage through enemies unhindered, trading places with them as though they were allies. Temporarily dispels tidal aura. Piety Cost.
(6*)
- Passive: Aura grows.
- Invocation: Crushing Depths. For duration of effect, all things in aura (including @? perhaps lesser strength) are slowed and silenced (comedy option: and given rF/rHellfire), all clouds in aura are suppressed, and sight range is reduced to aura size.
(7*)
- Invocation: Release the Kraken.
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If I get this into the game, I imagine it will be with some of the abilities trimmed out. There's rather a lot of them. Suggestions for worshipper titles and better ability names are welcome, as is any other feedback. If you must, you can suggest names for the actual god, but I'd prefer to take the time-honored tradition of mashing the keyboard and making something workable out of the results.
What do I need to learn in order to write the code for this god?
- For this message the author Tollymain has received thanks: 4
- and into, dck, rockygargoyle, Shard1697