MDK wrote:Can I question the wisdom of special-casing crossbow min delay? Across a lot of weapons once you get to min delay on a lighter weapon you're at less than or equal to 1 delay on a stronger weapon. That is, one weapon bridges well to the next.
Examples: scimitar min delay gets you to greatsword 1 delay; min-delay greatsword gets you to claymore 1 delay. Axes do the same thing (hand axe ->broad axe->battleaxe->exec axe), maces/flails do the same thing (flail->great mace), polearms do the same thing (spear->halberd->glaive->bardiche).
Obviously, there are exceptions (short blades bridge really well and dire flails are excellent, lajatangs essentially are quarterstaves with blades). Even across new-ranged, bows bridge and slings work like short blades. Why are crossbows special-cased?
But... who cares about weapon progression? Nobody sticks with a hand axe until min delay, then switches to a broad axe until min delay, then battleaxe, then exec axe. So while I suppose the pattern is pleasing in a way, it has about 0 impact on game play.
Having just played a bow using centaur through the game, my main complaint about ranged is that it somehow feels simultaneously brokenly OP and too weak at the same time. I think a good way to improve this would be Increasing damage(Maybe 1.5X the current power), and making ranged weapons slower(2X current delay), so they end up with a lower DPS(Or DPA i guess), but each shot counts more, so they feel much more powerful. That might also help with the targeting tedium associated, as you'd be firing fewer shots per combat.