Tomb Titivator
Posts: 857
Joined: Monday, 31st January 2011, 23:19
I Have A Dream
For example, you have potion Z. You hit i, can see it WITHOUT scrolling down for 73 hours, then hit Z. The potion is sipped without further prompts.
Although the central place for design discussion is ##crawl-dev on freenode, some may find it helpful to discuss requests and suggestions here first.
Tomb Titivator
Posts: 857
Joined: Monday, 31st January 2011, 23:19
Vestibule Violator
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Joined: Sunday, 19th December 2010, 05:45
Location: New England
Tomb Titivator
Posts: 857
Joined: Monday, 31st January 2011, 23:19
Dungeon Master
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Joined: Thursday, 16th December 2010, 20:37
Location: France
mageykun wrote:Setting
easy_exit_menu = false
prevents the accidental screen closing at least. Honestly, no idea why that feature defaults to true. It's not an easy menu exit, it's an annoying menu exit.
snow wrote:It would be nice to hit i and see ALL my items in TWO columns. Scrolling to the bottom then having the screen close when you accidentally scroll too far sucks. Hard. Furthermore pressing a key will consume, equip, etc. said item without a further prompt except for swapping rings and a few other special cases. This would GREATLY streamline item use and make it a LOT easier for players who have trouble memorizing a dozen different keys for drinking potions, equipping items, etc. Item examination and such can be instead allocated to different keys.
For example, you have potion Z. You hit i, can see it WITHOUT scrolling down for 73 hours, then hit Z. The potion is sipped without further prompts.
Blades Runner
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Joined: Monday, 20th December 2010, 14:25
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