basil wrote:Forlorn seems sort of alright as a random mutation, but I'm not sure that it would work as a basis for a race since Dg exists.
I think a soft cap on piety would be different from hard restriction. For example, an effect which reduces spell success (A "heavy" armour, the Sap Magic effect) causes players to different things from one which completely prevents spells (A -Cast armor, Silence).
I don't think a permamark species would not be interesting. I wouldn't be opposed to pushing a patch to a branch, but I'm both doubt it would get in the game and don't know if a server operator would agree to make an experimental branch for testing.
Furthermore, I'm not sure combining two "gimmicks" for a race is a good idea, something like a Vampiric Formicid or a Vine-Octo-Stalker would be overcomplicated and reduce design space. (For example, Since I would not be able to wear body armor/boots while also experiencing the antimagic bite/guardian spirit gameplay)
On IRC my nick is reaverb. I play online under the name reaver, though.