Ziggurat Zagger
Posts: 5382
Joined: Friday, 25th November 2011, 07:36
Merge enchant weapon and enchant armor scrolls
1) less inventory clutter by removing an item from the game, less for newbies to learn
2) Creates interesting choices between focusing your character on offense or defense. Rather than having the game decide if you can get a +10 plate, you can voluntarily give up enchanting your weapon (or enchant it fewer times, enchant less types of weapons, etc) to make sure all of your armor is maximally enchanted.
Possible balance issue: If a player ends up with a really powerful artefact weapon, they may not need any enchant weapon scrolls. They now have a great deal more enchant armor scrolls. The reverse can happen if you get a very powerful artefact body armor or enough artefact secondary armors. The same argument can apply to unarmed characters, of course. This can happen now with characters who find artefact body armor - you now have 10 enchant armor scrolls and only need say 5 in total, depending on your secondary slots. The extra scrolls just go unused, and I don't see this as a problem. May make CPA slightly more strong.
Personally, I don't believe that to be a problem: let the player enchant their armor to max, and use the artefact weapon.
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