Slime Squisher
Posts: 365
Joined: Monday, 7th January 2013, 08:22
Proposal: Hijamseh, the Blade Collector
Hijamseh, the Blade Collector
I've been thinking about a hypothetical god that would enforce collecting good weapons (not hoarding them mindlessly though) and switching between different weapon types, even in battle. I love the weapon variety in Crawl, and when I get two awesome unrandarts on the same run I think I'm missing out on the fun. So Hijamseh would attempt to fill that niche .
I haven't thought much about the flavor, but suffice to say Hijamseh is a divine collector of melee weapons, and despises ranged combat of any description, considering it cowardly. By joining him, you vow to help him increase his collection of exotic weapons, and in exchange he will grant knowledge and fighting technique, as well as occasionally lending you weapons of tremendous strength, and helping safeguard your own personal collection.
Piety gain
Killing while in Trance.
Training melee weapon skills.
Adding weapons to your Collection (the bigger it is, the more piety you gain through the other two conditions).
Piety loss
Inactivity
Using ranged attacks, spells, or evocables.
Breaking or losing a weapon granted by Hijamseh (breaking an artifact granted by him will land you in penance).
Prayer
Praying over a weapon will make it vanish and add it to your personal "Collection", which is safeguarded in his vaults. Your collection is a hidden inventory (you have no direct access to it, ever) that contains every weapon you sacrificed. It may contain up to three of each weapon type, with weapons of different handedness counting as a different type (for instance, a collection may have up to 3 daggers, 3 two-handed swords, 3 one-handed swords, 3 polearms, etc...). Shields can also be added to the collection. Trying to add more than the maximum will not be permitted, except when using Blade Dance, in which case you may temporarily surpass the maximum of that kind by one, but not more.
You may indirectly access these weapons later on, through Hijamseh's active powers. Using these (mostly Blade Dance, which doesn't cost piety) you will be drawing random weapons from the collection constantly. There's a small chance to get a weapon you've never seen before from it (it can be branded, artifact, or a terrible -7/-7 weapon, anything goes). These weapons are from Hijamseh's own collection, and you may consider them a gift and add them to yours, throw them away, or do as you please with them. There is a minuscule chance that Hijamseh will grant you an unrandart or a super-artifact weapon, one with an impossible combination of brands or ridiculous amounts of power. If so, Hijamseh will sooner or later ask you to relinquish it. That, however, can be a good moment to give up worship, if you can live with the consequences of stealing from the supreme collector...
Followers of Hijamseh will often fall in a Trance state. Trance is a short duration condition in which the follower is infatuated with his current weapon, and is unable to unwield it or cast Blade Dance to send it back to the collection, and must remaing using it until the trance ends (although Steel Orchestra makes you able to swap it with others, and Shattering DIssonance to get rid of it, both at a price). Trances wouldn't last more than a few turns.
Powers
Piety level (-) "Steel Connoisseur"
- Training a melee weapon skill trains every other weapon skill at 30% rate (0 piety, passive)
- Blade Dance: You send your currently equipped weapon (or weapon + shield) to your collection, and receive a random weapon from your collection in exchange. You are affected by the Trance state, which increases all your skills and reduces weapon delay for a small amount of turns. You can't use Blade Dance again or unwield your weapon while in Trance. The positive effects from Trance are proportional to the size of your collection (small food, 2 MP , active).
- Hijamseh may tinker with weapons you have added to the collection. Every now and then (measured by exp gain) Hijamseh will notify you that one of your weapons has been improved (higher enchantment, new brands, and very rarely improvements to randarts too). The chance is proportional to collection size, so having more weapons will mean more frequent improvements. (0 piety, passive)
- Steel Orchestra: Three random weapons from your collection are summoned as if affected by Tukima's Dance. There are two differences with Tukima's Dance: At the end of the duration, these weapons will vanish and rejoin the collection. Also, walking over an animated weapon will make you grab it out of the air, leaving your previous weapon behind (under the effect of this modified Tukima's) and renewing your Trance. This is the only way to switch weapons while in Trance (medium piety, medium food and MP, active).
- Shattering Dissonance: You unleash a powerful attack on an enemy, destroying your weapon in the process. The attack deals roughly 5 times normal damage, and in case of proc brands, it may proc them up to 5 times as the weapon shards pelt the enemy. A new weapon from your collection will appear in your hand. Be careful not to use this with weapons of Hijamseh's property, or you will incur in penance (medium piety, medium food and MP, active)
- Steel Recital: Like with Blade Dance, your current weapon is sent to the collection and, in exchange, this time Hijamseh lends help in the form of an extremely powerful artifact weapon. That weapon, of a random type, is guaranteed to have a superb enchantment level (higher than what is normally permitted), and may have multiple brands at once and other impossible combinations. After a certain number of turns Hijamseh will request his weapon back. If you are unable to provide it (either because you lost it or broke it) you will incur penance. (High piety, food and MP, active).
Wrath:
Hijamseh has, so to speak, two levels of wrath. One is the normal wrath, which involves the following:
- Paralyzing you or randomly decreasing your combat skills.
- Summoning animated weapons to attack you (which will vanish when destroyed).
- Corroding your weapons.
And then there's the second, super-pissed wrath, which will happen if you quit and keep one of his artifacts. This wrath will never completely disappear, and punishment won't stop until you leave the weapon behind. It will involve a more powerful version of all previous effects, including sending artifact weapons against you.
Notes on design:
I tried to think of mechanics that enforced a balance when it comes to weapon collection. It may seem optimal at first to fill it as soon as possible, but not really. Having a small collection lets you pick and choose the best of the best, so it will mean better random weapons. Less weapons means you can concentrate on a subset of weapon skills; it should be possible to play a dagger/sword/2hsword follower of Hijamseh with the 9 corresponding blades and 3 shields. However, going for many weapons greatly improves the effect of Trance, compensating the lack of weapon skills and making you more dangerous, and also helps gain piety faster, enabling you to use the active powers more. Lastly, the more weapons in your collection, the more likely Hijamseh will improve them.
Trance is designed both as a buff and as a way to force you to use what you've been given for a few turns at least, countering the tedium that would come with cycling weapons until getting the one you want. However, if you are completely screwed (such as Hijamseh lending you a rusty -5/-5 short sword) it is possible to use Steel Orchestra and grab another from the air, in exchange for some piety, or to shatter it (Hijamseh won't care if it's not an artifact he wants back).
I first thought of having you sustain the collection yourself by carrying the weapons on your inventory, but I think this method is more elegant and less fiddly. You never have direct knowledge of what lies in the collection, and I think it adds mystique that way. Of course you can write down what you add to it, but since Hijamseh can tinker with the weapons at will, you may be pleasantly surprised.
Lastly, I first thought of having Hijamseh immediately take away any weapon you have borrowed when you quit worshipping, but I think it's much more fun if you are able to steal from him, and have him relentlessly pursue you through the game until you give up the weapon.
So, what do you think? Does the idea have merit? Thanks!