Crypt Cleanser
Posts: 747
Joined: Friday, 6th January 2012, 12:30
Although the central place for design discussion is ##crawl-dev on freenode, some may find it helpful to discuss requests and suggestions here first.
Crypt Cleanser
Posts: 747
Joined: Friday, 6th January 2012, 12:30
Abyss Ambulator
Posts: 1194
Joined: Friday, 18th April 2014, 01:41
Wahaha wrote:The player would need a good reason to pick TSO first.
Vaults Vanquisher
Posts: 508
Joined: Tuesday, 1st November 2011, 00:36
Dungeon Master
Posts: 634
Joined: Sunday, 22nd September 2013, 14:46
Abyss Ambulator
Posts: 1194
Joined: Friday, 18th April 2014, 01:41
wheals wrote:I think it's worth noting that dpeg already (just a few hours after the dragon slaying removal) sent an email to c-r-d suggesting that all brands that a monster is wielding be automatically known, as crate suggested in the previous page. I don't have any objection to this, for the reasons that tabstorm and others (esp. crate) have pointed out.
I will admit that really the only difference between dragon slaying and holy wrath for this instance is that dragon slaying wasmore marginal and thus easier to remove from the game entirely to solve its problem.
Ziggurat Zagger
Posts: 3037
Joined: Sunday, 2nd January 2011, 02:06
Vaults Vanquisher
Posts: 508
Joined: Tuesday, 1st November 2011, 00:36
Ziggurat Zagger
Posts: 3037
Joined: Sunday, 2nd January 2011, 02:06
Vestibule Violator
Posts: 1653
Joined: Tuesday, 30th July 2013, 11:29
Leafsnail wrote:I am actuay competely ok with there being a god and a brand that get dramatcally better later on.
Vaults Vanquisher
Posts: 508
Joined: Tuesday, 1st November 2011, 00:36
Ziggurat Zagger
Posts: 5382
Joined: Friday, 25th November 2011, 07:36
Sar wrote:Regarding distortion I think it's funny how a lot of new players consider it bad power-wise, and more experienced players consider it to be strong but still don't like to actually use it.
Pandemonium Purger
Posts: 1298
Joined: Wednesday, 11th April 2012, 02:42
Location: Sydney, Australia
tasonir wrote:In both games I sidestepped the issue of removing the weapon by using a scroll of brand weapon to rebrand it and unwield it safely, so that's pretty awesome too. Did this around the first rune branch time, after finishing lair/orc/dungeon.
Ziggurat Zagger
Posts: 4055
Joined: Tuesday, 10th January 2012, 19:49
Patashu wrote:tasonir wrote:In both games I sidestepped the issue of removing the weapon by using a scroll of brand weapon to rebrand it and unwield it safely, so that's pretty awesome too. Did this around the first rune branch time, after finishing lair/orc/dungeon.
Just so you know, rebranding a distortion weapon in any way triggers the distortion effect, so you must have gotten lucky and had nothing happened. The only way to 'safely' unwield distortion is Lugonu, who blocks the effect.
Pandemonium Purger
Posts: 1298
Joined: Wednesday, 11th April 2012, 02:42
Location: Sydney, Australia
crate wrote:Patashu wrote:tasonir wrote:In both games I sidestepped the issue of removing the weapon by using a scroll of brand weapon to rebrand it and unwield it safely, so that's pretty awesome too. Did this around the first rune branch time, after finishing lair/orc/dungeon.
Just so you know, rebranding a distortion weapon in any way triggers the distortion effect, so you must have gotten lucky and had nothing happened. The only way to 'safely' unwield distortion is Lugonu, who blocks the effect.
not any more
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