Dungeon Master
Posts: 1051
Joined: Thursday, 12th June 2014, 05:19
Korean feedback
One of my friends does Korean-English translation professionally. A few days ago, I asked him to go to a Korean roguelike forum and post a few feedback questions, and then translate the results. He very kindly did so (please give him your thanks!), and just finished the translation earlier tonight.
The results are here. I figured they might be interesting to some of the people who post here!
Feedback trends:
- Many of the players (perhaps half of those who responded) have concerns that the game is being overly simplified. The listed reasons for their concern vary - jewellery auto-ID, weightless, and the removal of item destruction tend to feature in some combination.
- There seems to be a consensus that the Demigod race is very boring - not weak, but boring.
- Similarly, there's widespread agreement that Poison magic needs to have late-game utility.
- Rspondents felt that the composition of extended branches (Pandemonium/Hell) had unfortunate effects on balance, making certain gods (e.g. Fedhas) very weak, others (TSO) quite strong, and generally making the game more boring through 'demonspam'/'tormentspam'.
- Multiple players requested more 'multiplayer content'.
- Reasons given for play seem to range across the typical gamut - from players trying to speedrun, or to win a wide variety of characters, or simply to win at all. Speedrunners, unsurprisingly, made up a small fraction of the respondents.
- Several respondents seemed to think that western players/developers were obsessed with speedrunning, which is... kind of ironic.
- Only a small fraction of respondents seemed to have any opinion on Beogh, though that may have in part been caused by the restrictive way in which the feedback question was posed. Feeling on recent beogh changes seemed to be roughly evenly mixed.
Other notable responses:
- Player "크롤러" ("Crawler") reported a truly remarkable bug - when saving & loading in Pan, divine companions (from Beogh or Yred, or mercenaries that you acquired while following them) vanish & reappear fully healed when recalled. This has apparently been in the game for nearly a year and a half (added as an accidental byproduct of a fix for a beogh/yred follower cloning bug, amusingly), and no one here noticed. It's fixed in trunk now, but wow!
- One respondent described crawl's support for foreign languages as being in 'valvetime'. (If only, alas. )
- Vp apparently translates into Korean as "dracula", which is fantastic.
And more stuff that I didn't excerpt here, of course.
I'm going to bed now, but I'll put up a response (to be translated back to them) tomorrow.
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