Dungeon Master
Posts: 1051
Joined: Thursday, 12th June 2014, 05:19
Making +acc more useful
Having most attacks hit is good; games where the player's characters tend to miss a lot are very frustrating for players! But it does seem like a pity that the +acc is mostly irrelevant. If it's in the game, it should have a purpose!
My thought was to provide a bonus for high accuracy. On each melee attack, if you exceed the defender's ev by some large margin, you would get a significant damage bonus (multiplier?). This would keep accuracy fairly distinct from +dam, while still providing a use for high acc.
Alternately, to reduce swinginess, you could have every attack get bonus damage based on the margin by which it exceeded the defender's ev.
The main advantages of this scheme are in making +acc useful; this is particularly relevant for shortblades, which tend to have excessive acc, and the Sure Blade charm might actually become useful. (You could also bring back the Knife of Accuracy!) The disadvantages are the rebalancing of combat math required to compensate for the extra damage, and potentially added swinginess.
I'm also told something like this was suggested in the past & rejected, though I haven't been able to find any trace of this when searching - if that's true, it'd be good to know!
- For this message the author PleasingFungus has received thanks: 4
- and into, Klown, Sandman25, Velikolepni