Cocytus Succeeder
Posts: 2229
Joined: Sunday, 18th December 2011, 13:31
Walking at the pace of your minions shouldn't screw you
The stone giant shouts!
The stone giant throws a large rock. The large rock hits you!!!
* * * LOW HITPOINT WARNING * * *
The stone giant throws a large rock. The large rock hits you!!!
You die...
If you have decided to walk at the speed of your undead minions (quite common for anyone using skeletons/zombie), that means you're going to generally give double turns to enemies first entering to LOS -which is very painful when they have ranged attack (but it's quite bad even for other critters).
I know chei suffers the same problem, but in my opinion that's a separate matter, because the god is pretty much about the conduit being slow which largely change all the gameplay (especially during combat) - while this walking speed setting only affects autoexplore, and is used to free the player from manually obtaining the same result in a damned tedious way. I don't think the game should punish for not playing in the most boring way (had I preferred to manually explore all the levels, my char would have been still alive).
So what I'm suggesting is:
1st) Don't give double turns to monster entering in LOS, like my example, thus considering the player speed like normal when "entering combat" if the slow movement is due to the setting and not some ingame effect (chei, slow, whatever)
2nd) More general solution: give skeletons, zombie speed 10. In that way the monsters wouldn't be anymore the free exp actually are while I don't believe the buff for the minions would be so noticeable
3rd) if nothing change insert a message like: "walking at slow speed will save your mental health when playing Ne, but will randomly kill your character"