Velikolepni wrote:TheArcanist wrote:The change to Repel/Deflect Missiles is a huge step in the right direction, but I'm not sure if it was the correct way to handle this particular design problem - we need to really ask ourselves if charms/buffs need or deserve this treatment at all. In essence, it just turns these spells into slotless items, and I'm not convinced that's a very interesting choice design-wise.
Well, they are not fully slotless, since one pays for them with spell slots and xp.
Well, let's consider the opportunity cost of learning these spells. Yes, spell levels, and yes, some meager amount of XP, but if your build is primarily focused on killing dudes
without magic you aren't using the slots for anything else, and thus it isn't a very interesting choice - the answer is obvious, of course you should take them. If your build
is focused on killing dudes with magic, you're probably worshipping Sif or Vehumet, in which case you have a way to easily handle spell slots(Sif) or you have a glut of free XP to play with(Vehumet). Again, in a practical sense, the 'choice' is a no-brainer.
This is my issue with the Repel/Deflect Missiles treatment - while it solves the tedium problem, it does nothing to make the spells any more interesting as tactical or strategic choices.