Spider Stomper
Posts: 209
Joined: Friday, 12th April 2013, 15:00
more ac per enchantment on heavy armors
While I am not against a better decision existing in crawl, the armor enchant system seems like it gives less choices to make compared to how crawl's weapon enchantment works. When you have some spare EW scrolls, you can either decide to enchant your current crappy weapon to gain some survivability that you need , or you can wait for your ultimate bad-ass weapon so that you can enchant your dream weapon and gain more value out of the scroll since youll be using your badass weapon until zot. This interesting strategic decision making doesnt really happen for armor enchanting because you get 1ac anyway and you're less likely to dispose your auxslot armor for a better one.
So, my idea is this: we give more bonus ac per enchantment for heavier armors
why? because this will encourage some people to actually wait for a heavier armors to appear so that they can enchant it to endgame worthy gear and gain better value out of EA scrolls instead of just throwing them to auxslot armors without thinking. In terms of numbers, I am not sure but I think it should be high enough so that people can actually think about reserving their scrolls. For concerns of heavy armors being OP in extended runs because they gain so many ac from enchantments, I think that we can tweak the enchantment limit of these armors.
Thanks for reading my possibly horrible idea.