Remove Curses
Posted: Thursday, 22nd May 2014, 03:59
Past the (very) early game 'cursed' items are rare enough and 'scrolls of remove curse' are common enough to make being cursed completely trivial. Except for the rare case of a good fixedArt/randArt with {Curse} attribute, in that case forcing to the player to choose to stick with the item and never switch or expend very common items and Ashenzari, whose whole core is around cursing and uncursing items.
Since curses are irrelevant past D:4 for 90% of games, I propose the following:
Since curses are irrelevant past D:4 for 90% of games, I propose the following:
- Items do not spawn cursed.
- Scrolls of Remove Curse don't spawn.
- Ashenzari maintains flavour with a 'binding' mechanic.
- From start you can 'bind' an item at any time for free. Bound items behave like current curses.
- Unbinding items requires *** and costs significant piety. (Enough to be a non-trivial decision; Ballpark at 15-20).
- The {Curse} attribute on items is replaced with the harsher {Contam} attribute or a new {Soul Drain} attribute, which causes red-level draining on unwield (this draining source ignores resistances, like Ashenzari wrath).
Fixed Arts Receiving the Soul Drain Attribute:- Sword of Zonguldrok
- Obsidian Axe
- Large Shield of Ignorance
- Robe of Folly
- Robe of Misfortune
- Scythe of Curses. (RIP)